Vanity is the excessive belief in one's own abilities or attractiveness to others. Prior to the 14th century it did not have such narcissistic undertones, and merely meant futility. The related term vainglory is now often seen as an archaic synonym for vanity, but originally meant boasting in vain, i.e. unjustified boasting; although glory is now seen as having an exclusively positive meaning, the Latin term gloria (from which it derives) roughly means boasting, and was often used as a negative criticism.
In religion and philosophy
In many religions, vanity, in its modern sense, is considered a form of self-idolatry, in which one likens their self to the greatness of God for the sake of their own image, and thereby becomes separated and perhaps in time divorced from the Divine grace of God. In Christian teachings vanity is considered an example of pride, one of the seven deadly sins.
Philosophically speaking, vanity may refer to a broader sense of egoism and pride. Friedrich Nietzsche wrote that "vanity is the fear of appearing original: it is thus a lack of pride, but not necessarily a lack of originality." One of Mason Cooley'saphorisms is "Vanity well fed is benevolent. Vanity hungry is spiteful."
Aztek is a fictional character, a superhero in the DC Universe. Based out of the fictional Vanity City, Aztek is the champion of the Aztec god Quetzalcoatl. The character first appeared in Aztek, The Ultimate Man #1 in August 1996, created by Grant Morrison and Mark Millar. Following the short run series, Aztek appeared in several issues of JLA also written by Morrison.
Fictional character biography
Uno is raised from childhood by a secret organization named the Q Society to be the champion of the Aztec god Quetzalcoatl to battle their enemy, the Aztec god Tezcatlipoca. He is given a magical suit of armor that bestows many abilities, complementing Uno's peak human mental and physical abilities. After his training is completed, he enters the United States and assumes the identity of recently deceased physician Curt Falconer.
Aztek later joins the Justice League, but resigns when it is revealed that one of the mysterious benefactors of the Q Society is supervillainLex Luthor. He is later blinded helping the League save the Earth in a battle against the planet-destroying machine Mageddon (apparently the Tezcatlipoca that the cult was referring to all along). Aztek ultimately sacrifices himself to allow Superman the chance to destroy Mageddon/Tezcatlipoca, during the World War III story arc.
Vanity, also known as Vanity Shops, is an American specialty chain of fashion retailers that sells apparel and accessories targeted to fashion-conscious young females, online and in-stores. The company is headquartered in Fargo, North Dakota. The fashion retailer’s clothing items range in size from zero to 17 with pants inseam lengths of up to 37 inches (940mm).
Emery and Ann Jahnke purchased the Vanity name in 1957 from a Dickinson, ND, dress shop where Ann worked. Vanity was incorporated in 1966 and the first Vanity junior fashion store opened in 1969 in Fargo, North Dakota. The first store was located in Dickinson and occupied 900 square feet (84m2).
In 1960, the store moved to a 2,000-square-foot (190m2) location and opened a children’s clothing store in the original location. In 1964, the Jahnkes opened a Vanity store in Grand Forks, ND with one-third of the 3000 square footage dedicated to junior women’s merchandise. The Grand Forks store was so successful, the Jahnkes sold their Dickinson locations and opened Vanity 2 in Grand Forks with 4,000 square feet (370m2) of space. It was the only junior women’s store in the state at the time.
Innovation is a new idea, or more-effective device or process. Innovation can be viewed as the application of better solutions that meet new requirements, unarticulated needs, or existing market needs. This is accomplished through more-effective products, processes, services, technologies, or business models that are readily available to markets, governments and society. The term "innovation" can be defined as something original and more effective and, as a consequence, new, that "breaks into" the market or society.
While a novel device is often described as an innovation, in economics, management science, and other fields of practice and analysis, innovation is generally considered to be the result of a process that brings together various novel ideas in a way that they have an impact on society.
Business and economics
In business and economics, innovation can be a catalyst to growth. With rapid advancements in transportation and communications over the past few decades, the old world concepts of factor endowments and comparative advantage which focused on an area’s unique inputs are outmoded for today’s global economy. Economist Joseph Schumpeter, who contributed greatly to the study of innovation economics, argued that industries must incessantly revolutionize the economic structure from within, that is innovate with better or more effective processes and products, as well as market distribution, such as the connection from the craft shop to factory. He famously asserted that “creative destruction is the essential fact about capitalism”. In addition, entrepreneurs continuously look for better ways to satisfy their consumer base with improved quality, durability, service, and price which come to fruition in innovation with advanced technologies and organizational strategies.
In time series analysis (or forecasting) — as conducted in statistics, signal processing, and many other fields — the innovation is the difference between the observed value of a variable at time t and the optimal forecast of that value based on information available prior to time t. If the forecasting method is working correctly successive innovations are uncorrelated with each other, i.e., constitute a white noise time series. Thus it can be said that the innovation time series is obtained from the measurement time series by a process of 'whitening', or removing the predictable component. The use of the term innovation in the sense described here is due to Hendrik Bode and Claude Shannon (1950) in their discussion of the Wiener filter problem, although the notion was already implicit in the work of Kolmogorov.
In evolutionary biology, a key Innovation, also known as an adaptive breakthrough or key adaptation, is a novel phenotypic trait that allows subsequent radiation and success of a taxonomic group. Typically they bring new abilities that allows the taxa to rapidly diversify and invade niches that were not previously available. The phenomenon helps to explain how some taxa are much more diverse and have many more species than their sister taxa.
The term was first used in 1949 by Alden H. Miller who defined it as "key adjustments in the morphological and physiological mechanism which are essential to the origin of new major groups", although a broader, contemporary definition holds that "a key innovation is an evolutionary change in individual traits that is causally linked to an increased diversification rate in the resulting clade".
The theory of key innovations has come under attack because it is hard to test in a scientific manner, but there is evidence to support the idea.